Thursday, October 10, 2013

Strange Bedfellows

Seems out here in space on the the far edges of humanity strange things happen and where one can make a few extra credits. Is to have a detachment of Imperial Marines as passengers on your ship. For a Four year term, you ferry them from place to place, along your trade routes and the empire pays their passage.



The great thing is you have a steady flow of credits coming in and you still go on with your daily business moving on from planet to planet and from station to station conducting your own trades. The empire pays for the housing and meals of the squad plus extra expenses. Extra hands to help out if you need them and nothing like having a detachment of Marines to cover your back as well



The first year having them aboard is a little iffy, not sure as to who they really are. Second year things loosen up a bit as both you, your crew and the detachment start to know each other, third year things roll much better and the forth year you almost can't do anything wrong in fact they help so they can make a few credits on the side.
 
Drawback is from time to time you have to delay your shipment depending on what the Marines uncovered or investigating from time to time when your on some planet on the edge of nowhere. during such moments from time to time you can make
something extra on the side on those events too and your ship starts to get a name for itself as well, making some deals on cargo a little difficult, if you know what I mean.



The pros and cons balance themselves out and the extra credits flowing in is good, and added benefit is as well is you can get moved up in line for ship repairs and parts if and when you need them and a good part of that is covered by the empire. Seems it is cheaper to do business in this way then it is to buy, build and maintain a large fleets, when you can contract out smaller ships to have a further reach out the to outer rims.

Detachment break down;
1 Senior Officer
1 Junior Officer
1 Communications Specialist
1 Tech Specialist
1 Medic
1 Senior NCO
2 Squad Leaders
4 Fire Teams of four Marines each

Oh the adventures one will have

2 comments:

  1. Glad you like it, I thought it would give other some extra playing ideas, or expansion of their campaign games and a chance to play other characters, and yes a pocket army, to bail your team out if it looks like their in trouble with a good reason as to why and how they are there.

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