Showing posts with label Traveller. Show all posts
Showing posts with label Traveller. Show all posts

Monday, March 28, 2016

New Far Trader

Okay checking out the local second hand store, came across this great ship that is a Fisher Price of some sort, of a space shuttle but would look the part of a Far Trader sitting in port.





Here you can see just how big it is compared to a couple of 15mm figures.



You can see with the right paint job and with added panels and gizmos this thing is going to be great!

So now I have several large ships of about this size so I could have a very full spaceport, now I just need to work on landing pads, some operation building, control tower and warehouses, I have several vehicle that would work really well for a port as well thrown in to the mix and it will be a great port for adventures!

It will also look great on those planets that just need a close look as well!

Sunday, August 17, 2014

Travellar Project

For all the Traveller Fans out there.

So I got the idea from one of the guys at The Miniatures Page who has been posting his ideas of deck plans of Traveller ships, looking at his great work he has been doing when it hit me PVC!!!

So I got a 2 inch cap.



A 2 inch to 1 and 3/4 inch reducer.



A section of two inch PVC pipe.

Six inches long


Put them all together and you have a Launch ship or a Ship's Boat and with some added work you could make a Pinnace ship.




Of course I have to add landing gears and some work as far as panels and alike, plus add widows but here's an idea of size.



The figure is 15mm.co.uk and the vehicle is as well their Hover Support Wagon.

This project is on hold for now until we move and sorry about the poor pictures most everything is packed up and had to use the coffee table.

Hope this will inspire you to make your own ships and gives you something for your gaming fun!

Thursday, February 13, 2014

Traveller's Nobles Ideas in 15mm Figures

Playing Nobles characters in Traveller can be great fun, but finding that right figure for the character can be hard to do. I would like for you to check out two different sites that I feel may have the answers to your need.

First up is The Ion Age site at http://www.theionage.com/  they have a range of figures the Prydain Army range many of the figures have helmets comparable to the old school Imperial Marines, a few have capes on which have a nice feel as a noble in battle armor, which would be great for those feudal battles between noble houses. It's just a couple pictures of what they have there, they have both male and female figures. I highly recommend them the detail on them is really great for their size. (picture courtesy of The Ion Age)






Up next is 15mm.co.uk site at http://www.15mm.co.uk/index.html here again they have in their Laserburn range, yet here again I feel the ones in capes would make great nobles, just a little more casual dress for cruising on ship or adventures they have both male and female figures the detail is nice and the range is large and the have a vehicle that sits well as an air raft. Just a few pictures of what they have. (pictures courtesy of 15mm.co.uk)





So there you go, this my opinion as to figures for use as Nobles for your Traveller gaming, so again check out both of these great sites


Tuesday, February 11, 2014

Chasing a Madman across the Stars


The ship is the "Bragi" a research ship refitted as a medical rescue ship, the crew is made up of the flight crew, medical doctors and staff. Scientists and lab techs. And a military security force of Marines. Their prime mission is to go to the outer rim planets and colonies that may have medical outbreaks. There secondary mission is research of new planets.

That was their mission until, they arrived at colony "Kinross 4" a mining colony, the sole colony on the planet "Aulax XVII". What had brought them there was a call from the Navel ship "Valley Run" Who was dispatch to investigate the lost of communications. Once the Valley run was in orbit it launched a platoon of Marines to Kinross 4. What the Marines reported is unbelievable, the colonist, those who were still alive have mutated somehow. And had attempted to attack the Marines who in turn protected themselves. After the would be attackers were put down, the officer in charge further investigated the situation and discovered that every colonist all 278 of them were at some different stage of mutating.



The Marine officer evaluated the position and quarantined himself and his platoon of marines to Kinross 4, for fear of the unknown. what had cause this to happen to the colonist? Was it in the air or the soil? And he couldn't risk bringing this back to the Valley Run, So the call went out through military channels to the Bargi

It took three months for the Bragi to get to Aulax XVII, in the meantime the Marines at Kinross 4 were kept resupplied by supply drones sent from the Valley Run. Once the Bragi was on site it's crew quickly went to work, first examining the Marines then examining the environment and determined that the local environment was not the cause of the mutation. Now the thought is someone may have experimented on the colonists. A trace of a chemical compound not known till now was in the remains of all the colonists tested

The compound chemical, was not the direct cause of the mutation of the colonists but may have been a carrier and no trace of this compound was found in any of the Marines, and as of now nothing is known about this compound.

As for the colonist they were all at some beginning stage of mutation their skin had started to slide around like it was melting and each one was changing differently some look to be developing scales, other feathers and yet other sharp spines or barbs of some sorts. Many of the colonists seemed to have died in this early stage as if their body was not able to handle this changing or mutation as it was happening, but about a third seem to have, and this is also a part of the mystery.

Major Leon Kaine with three months of quarantine time to kill started an investigate of his own, and found a very troubling mystery on his hands. The first part of the mystery is all of the report logs from the mining office have either been deleted or removed. Another part was a dispensing device attached to the main water supply coming from the water treatment section, and a section of the medical facility was sectioned off and was totally empty but there are signs that equipment was there and just gone now. The medical staff had all been killed though they all had signs of mutation going on. By sight alone were no where near the level of mutations as the rest of the colonists. And he concluded that they were murdered when the first signs of mutation started. The next mystery is that in the mining medical staff quarters, five of the rooms were empty. The quarters were all cleaned and wiped down, while five of the other quarters showed signs that some of the medical staff had doubled up in those rooms.

Further investigation turned up that all the personnel files are gone as well. And there is no way to cross reference with the pay roll. The way mining company hires through the mining boss, who contracts the miners and only request pay in a large payment, which then the mining boss divides up as to the miners. So all the paperwork is held in the mining boss's offices.

The communications equipment was disabled It seems a resistor was placed in the main out going signal cable that made the out going signal so weak that no one would ever hear their messages for help. And any equipment systems check would show that all was normal, and would not warrant a complete visual inspection of the system. Which came about when Maj. Kaine tried to send a message to the Valley Run, which was so weak that it raised questions as to why?

After a body count of all 278 miners and staff, 7 were missing, the first thought was that they may have wondered off, or just plain left the facility. A search was made of the outer area of the mining facility, during the search and it was found that another ship had been there and all the signs of traffic going back and forth to the mining facility.

The compound chemical that was found seemed to have been breaking down and was missing a stabilizing agent, and when discovered it was only part of what it originally was. What was it and what did it do in it's original form?

More question needed answers, who were the missing miners, were they part of this horror or victims that may have shown potential to this experiment? Who would want to perform such and act and why? Where are they now, where are they going and what will they do next?

To find these answers now rest on the shoulders of the Bargi and it's crew plus one, Major Leon Kaine



Thursday, October 10, 2013

Strange Bedfellows

Seems out here in space on the the far edges of humanity strange things happen and where one can make a few extra credits. Is to have a detachment of Imperial Marines as passengers on your ship. For a Four year term, you ferry them from place to place, along your trade routes and the empire pays their passage.



The great thing is you have a steady flow of credits coming in and you still go on with your daily business moving on from planet to planet and from station to station conducting your own trades. The empire pays for the housing and meals of the squad plus extra expenses. Extra hands to help out if you need them and nothing like having a detachment of Marines to cover your back as well



The first year having them aboard is a little iffy, not sure as to who they really are. Second year things loosen up a bit as both you, your crew and the detachment start to know each other, third year things roll much better and the forth year you almost can't do anything wrong in fact they help so they can make a few credits on the side.
 
Drawback is from time to time you have to delay your shipment depending on what the Marines uncovered or investigating from time to time when your on some planet on the edge of nowhere. during such moments from time to time you can make
something extra on the side on those events too and your ship starts to get a name for itself as well, making some deals on cargo a little difficult, if you know what I mean.



The pros and cons balance themselves out and the extra credits flowing in is good, and added benefit is as well is you can get moved up in line for ship repairs and parts if and when you need them and a good part of that is covered by the empire. Seems it is cheaper to do business in this way then it is to buy, build and maintain a large fleets, when you can contract out smaller ships to have a further reach out the to outer rims.

Detachment break down;
1 Senior Officer
1 Junior Officer
1 Communications Specialist
1 Tech Specialist
1 Medic
1 Senior NCO
2 Squad Leaders
4 Fire Teams of four Marines each

Oh the adventures one will have

Tuesday, October 1, 2013

New Miniature Arrivals

RAFM recently had a 35% off sale and I, like may others got in on this sale. Of course I jumped all over the 15mm Sci-fi range, I  just got them a few days ago. I feel shipping was rather quick due to the size of my order and the nature of the sale.

So here's what I received (all images are from RAFM's site)


War Hounds of Sirius


Car Leonis Warriors

Dracos Warriors


Space Vixens


Space Pirates


Guerillas


Space Crew


Support Staff


Insolani Squad
Now I did order more the just one of  some and just one of others. After some time of looking at them closely I really like the style and see that I have to do very little clean up before painting, I know I'm going to enjoy them very much, and I would recommend them for others as well, I can't wait for things to start slowing down as work goes, so that I can get right down to painting them.... and get around to gaming with them!
If your a Traveller fan and need or want miniatures for your Traveller world then RAFM is the site to go to. http://www.rafm.com/Merchant2/merchant.mvc?Screen=SFNT&Store_Code=RAF



Wednesday, August 28, 2013

Shipwreak

Shipwreck

The idea came to me when I received my Mega Minis "Salvage Crew" and I thought they need something to salvage, duh that's a no brainer, So I first thought why not a crashed spaceship and how was I going to go about this. I figured it had to be in sections for ease of moving it around and then how big, after all it's has to fit on a small gaming table and what sections, so I came up with the idea of four sections, a bridge section, two cargo sections and an engine section.

Based off of this picture


Then what shape to make it in. A box or square sort of shape with square edges and an angled hull would be the easiest to make and to cover it in card stock, then it would to make a round rounded with lots of curves and bends, hey mama didn't raise no fool.

So something like this comes to mind but in four sections


I sketched up the sections on 1/2 inch grid paper to get a feel and the idea of size. http://www.printfreegraphpaper.com/

Four separate sections, for the main hull and two wing like sections, each section could be used as stand alone terrain piece or put all six together as one big terrain piece with room to move between each section and space for movement in and on each section.

On 12x12 inch MDF board would allow it all to be on a 4 foot table or spread out over a larger table

I can dress up the shipwreck with tips from this link http://www.happinessismandatory.com/misc/Tutorial/  and download PDFs referring to scratch building.

Plus I can build up the interior walls using some of the ideas here http://www.bolterandchainsword.com/topic/251905-scratch-build-bt-thunderhawk/ can make the inner walls looking something like this picture from the link above.


This site is more for  the War Hammer 40K stuff but full of pages of great ideas

A visit to my local junk shop where I can get all kinds electronic stuff cheap. should help dress it up nice, you would be surprise how a hand full of electronic parts can dress up a wall and make it look busy



Foam core board and card stock will be the main material, with lots of wire and wood dowels of different sizes plus different wood flat and round shapes, beads and bits from the local craft shop.

Craft gems from the craft store, based on size the square ones, the oval ones and round ones  make for great hatches and other odds and ends

 
 
Watch gears and parts for engine room stuff and other things as well.
 
 
Well this just the beginning, figured this would be a good practice run before I start the Star ship Project posted information about it earlier.
 
I'm hoping this helps give you all ideas for your own projects.


Tuesday, June 11, 2013

Wasteland Raiders

Concept idea is to combine several grav bikes from different 15mm Miniature companies to form a nomadic raiding party just one more hazard for your Traveller party to deal with or to be your Traveller party, heck they could be your escort across the no man's land.

The more of a mix of Grav bikes the better, for the more random look as one would expect to see in a marauding group, picking up a bike here and there as they go and the parts they would need to keep them running as they raid camps or outpost as needed.

The concept came to me when I had seen a concept artwork piece of such a group when image surfing google and then saw the start of something similar at David's Painting and Modeling Log  http://billinghurst.spalding.gen.nz/Webstuff/hobbies/paintlog.html

Here you can see he is using GZG's Grav Bike http://shop.groundzerogames.net/  and Rebel Minis AP riders http://www.rebelminis.com/index.html which has inspired me to do fairly much the same only I'm going to add more to it.

I want to add bed rolls, saddle bags, pouches, sacks of goods and alike and I would do this by using modellers putty "Green Stuff".


Equal parts yellow and blue and knead together until it's an even green all around then you can work with it for awhile until it hardens, working with 15mm things a very little goes a long ways.

So now the list of Grav bikes for the Raiders
 



Grav Bikes from GZG http://shop.groundzerogames.net/



Grav Bikes from Critical Mass http://www.criticalmassgames.com/default.asp?category=homepage


Gave bike from Spriggan Miniatures http://www.sprigganminiatures.co.uk/index.html



Grav bikes from The Scene http://thesceneuk.com/

 
Grav Bike from 15mm.co.uk http://www.15mm.co.uk/index.html
 

Grav Bikes from Khurasan Miniatures http://khurasanminiatures.tripod.com/

Now I will be doing some head swaps and switching out riders as well, Riders from Rebel Minis AP riders.


I am thinking of some other Grav vehicles as supply vehicle and for carrying additional raiders and thought that I would need some dismounted Raiders so the jury is still out for those items for now.

In the mean time, if your players have to investigate a surveyors camp, or outpost that hasn't reported in be mindful of what may be out there. Not everything has to have teeth and claws.