Showing posts with label fantasy. Show all posts
Showing posts with label fantasy. Show all posts

Friday, June 24, 2022

The Silver Bayonet "Ghouls"

Ghouls have haunted our Dreams and Nightmares for centuries. The main origin of Ghouls is believed to come from the Middle East, only because the first writings of Ghouls are mentioned in the Quran. It is thought that in Myths and Folklore that ghouls were once evil Humans or demons who rebelled against Allah. Traditionally in these regions they are evil spirits or Djinns or the lesser version a Jinn.

 However, Ghouls have been around for a much longer time than that of what was written, the idea of what was once a human who consumes the flesh of the dead or living, becomes a hideous creature, has been around for a very long time. The horror of one being eaten alive is one thing of a horror we all feel but, to have one's body eaten after death is another. It up turns the thought of our bodies resting in peace. The idea of placing large stones over the graves came about to keep the dead, dead. It was believed covering a grave with large stones or large slabs of stone was to keep ghostly spirit from haunting one. This method was also used to prevent the horrors of Zombies from rising up from the graves, as well as being used to trapping vampires within their graves as well. Other such ideas is that it would prevent grave robbing. So could it also be believed that graves were covered with these large stones or slabs of stones to keep ghouls from digging up loved ones and making off with their bodies for a feast.   

Ghouls are believed to have some intelligence about them, not like the Wendigo which craves fresh meat of humans and hunts with only hunger as it's guide and attacks without fear. They are also unlike Zombies that just wonders aimlessly without a real purpose seeking flesh with no awareness of its surroundings. Ghouls can and will wait to eat when it safe for them. They will hunt and trap the living as well. Ghouls with their ability to eat the dead, gives them an added advantage of not being caught so quickly, for not all graveyards are protected with cemetery care takers where many had their residence or homes in the graveyard. This gives the Ghouls the opportunity to go undetected for a very long time for in most cases it would have been believed that graves would have been disturbed by Grave Robbers. 

It is by these Myths and Folklore that have Ghouls haunt the cemeteries, hiding in the shadow of darkness of the daytime waiting for the darkness of night to come out to dig up the freshly buried loved ones for their meals. There are some stories of Ghouls wondering the battlefield late at night looking for the dead to carry off and to consume later. This had been believed by some as to the reason why ss many soldiers had gone missing on the battlefield, to never to be heard from or found. There are a few stories of those seeking shelter in empty building from bad weather of running into Ghouls. These travelers explain in their strange tales of how they lost their traveling companions, by franticly escaping the deadly clutches of these Ghouls and not looking back even after hearing the screams of their companions for their help.

Some Myths have that a Ghoul was a wicked evil cruel person who was raised from the dead to walk the earth as a Ghoul for their punishment only allowed to eat the flesh of the dead. Others have it as a transformation of one who eats human flesh that is permanent disfigured and has to hide from the public for their lives. One myth has that a Ghoul cannot be recognized between it or a Human, only after long periods of time in which the ghoul has not eaten does it show, when the Ghoul's skin begins to wither and shrinks, becomes less human like, the only way to fix its situation is to eat. There is some thought that Ghouls may mate creating an offspring. One tale from "A Thousand and One Arbian Nights" of a beautiful woman who spend her days with her husband and hid her nights as a Ghoul from him. had her secret had not been found out could they have had a child. Could this create a Hybrid, half human and half Ghoul, no telling if they could or could not however the story does support the idea that Ghouls are very intelligent.

It is also said from areas of the Middle East that Ghouls are Shapeshifters! That a Ghoul could take on the form of a yet again involving a beautiful young woman to lure wondering lustful men from their travels into her camp, a trap for which other unseen Ghouls wait in hiding to pounce onto their prey, at which the beautiful young woman, the lure that is, changes back to it true form of a hideous Ghoul and joins in on the feast.  

It is said, that Ghouls have a longer life span than humans and can die over time by age however, their life span can be cut short however with human weapons. Some tales have it that only one mighty blow of a heavy sword can kill a Ghoul, failure of such a blow would make the Ghoul invincible to additional attacks. While others stories have it that Ghouls are rather tough and it takes many blows to dispatch one. There are no known stories or folklore of the effects it would have of shooting one. There are stories that sunlight can harm and weaken one, as well as harming or weaking a Ghoul by reading from the Quran in Arabic, much like that of a Catholic Preist reading from the Bible in Latin to perform an exorcist.

This my interpretation of Ghouls from the information out there from the world. There are other such creatures out there that fall in line with those of Ghouls But those would be saved for a later time.

I really hope this information helps inspire your gaming ideas for some great surprises for you and your gamers.

Here are photos of my 15mm Ghouls. They are from Splintered Light Miniatures http://www.splinteredlightminis.com/ghandgh.html listed as Ghouls and Ghast. These are the three main poses from a pack of twelve.





Thanks for looking and comments are always welcome.


Tuesday, June 14, 2022

Marine "Silver Bayonet" Shore Party

 The Marines stationed on "The Blade of Kore" are hand picketed and commanded by Colonel Nicholas Crow, who shares command and orders with Captain Victor Thender. Colonel Crow leads all the shore parties with a marine detachment when venturing inland whenever the need should arrive.


That is the team, and this is who they are.



Officer
Colonel Nicholas Crow
Speed 6, Melee +2, Accuracy +1, Defense 14, Courage +3, Health 13, Recruiting points 100
Hand Weapon (Silver Weapon), Pistol
Supernatural Veteran, Steady Legs
Silver Shot, Oil and Torch




Junor Officer
1st Lieutenant Garrett Sands
Speed 6, Melee +2, Accuracy +1, Defense 13, Courage +2, Health 12, Recruiting points 22
Fencing Weapon, 2 Pistols
Hard to put Down
Salt Bag




Doctor
Captain Isaac Wilson
Speed 6, Melee +1, Accuracy +0, Defense 13, Courage +1, Health 10, Recruiting points 10
Hand Weapon, Pistol
Medic
Holy Symbol




Supernatural Investigator 
Mr. Fredrick Ward
Speed 6, Melee +2, Accuracy +1, Defense 14, Courage +0, Health 12, Recruiting points 22
Fencing Weapon, 2 Pistol
Supernatural Veteran, Monster Expert
Oil and Torch




Marine Sergeant
Sergeant Lewis Holmes
(Marine Sergeant stats of from the Highlander using Marines Attributes)
Speed 6, Melee +2, Accuracy +1, Defense 13, Courage +1, Health 11, Recruiting points 18
Musket, Cartridge Box
Steady Legs
Silver Shot




Marine 
Corporal Noah Cooper
Speed 6, Melee +1, Accuracy +1, Defense 13, Courage +1, Health 10, Recruiting points 12
Musket, Cartridge Box
Steady Legs
Cold Iron Shot




Marine 
Private Vincent Dayton 
Speed 6, Melee +1, Accuracy +1, Defense 13, Courage +3, Health 10, Recruiting points 12
Musket, Cartridge Box
Steady Legs
Oil and Torch


In Action





Well, that is the whole team, now we just have to see who is going to stay alive!


Saturday, May 28, 2022

Cultist Figures Painted

 I finished basing and now have painted the "Cultist" I have converted. They are going to work great in many games. I am looking forward to using them first off in "The Silver Bayonet" games. 

The figures are all from Ral Partha "Sinners" set RPE Miniatures and games, The new Ral Partha Europe Online Store. Overall, they are great figures needing very little clean up and making the conversions was really easy.

The Whole Group

The Arm was Moved

Added New Arm with Sword

Filed the Hood Off

Moved the Head

Cult Leader

Hood was Added

Rest of the Figures Unchanged

Again, these are going to look great on the gaming table. I have just received the Maines sets that are of the Napoleonic era, and they are going to look awesome for Silver Bayonet games.  


Thursday, May 19, 2022

Cultist Conversion

 I purchased "The Sinners" from Ral Partha Home (ralparthaeurope.co.uk) and they come in a set of 12 in basically two poses with a leader figure. I wanted a few more different poses then the main two poses. So out came the nippers, razor knife, sanding needles, super glue, files and Green Stuff

Here is the leader.

Here are the two basic poses in the set.



Putting thought to mind, I started off with my ideas having 11 figures to work with is good so if I mess one up is it okay it will end up being a dead cultist.  

Here are conversions of one of the poses.

Original Pose



Made Bald Filing The Hood Off



Relocated The Head



Removed And Added New Arm With Weapon


Here are the other conversions of the other poses.

Original Pose

Arm Relocated

 

Added A Hood


I am looking forward to getting their base finished and painted to use them in many of games Horror, Pulp, Fantasy but, I very much looking forward to using them in "Silver Bayonet" games.




Thursday, January 6, 2022

My Dive into "The Silver Bayonet"

 I was given the Rule Book "The Silver Bayonet" for Christmas. I spent a few days reading the rule from front to back. After reading the book, I think this is going be an excellent game to play. 

The game is based in the era of the Napoleonic Wars. Were creatures of classic horror have come out of the dark and shadowy corners, to rake havoc to the countryside and to feed on the fear of man during this time period. Your mission, as a small special team of a secret group of your government nation, is to go seek out these vial creatures and to put an end to them. However, you discover that they are supported by a higher evil power, and it is up to your team to find a way for your nation to stop this great evil power as you battle your way through creatures of the night and recover some artifacts of unknown powers that may help you in your overall mission.

You control a team of troops of different military positions and jobs against another Player's team of similar make-up, who is competing to get to a number of investigation points laid on the table. It is very likely the other player's team is from another nation wishing to get to these points of interest before you, in order to recover whatever might be there that may benefit their nation as to giving them the edge in the war as well. So, firefights may ensue throughout the game. At the end of each gaming session, you may choose to maintain the team you have or start a new team for the next gaming session. If you keep your team, you may have to replace members of the team if you are going to use them in a campaign game as they become lost in battle. There is a section on how to play solo games as well. 

I do have to make some adjustments. The game is design for use of figures of 28mm scale figures and I have 15mm scale figures. I will have to reduce the range of some weapons by half and round up if needed and most likely making adjustments for movement as well. I do not wish to go up in scale due to my gaming space and spending budget. However, I do have figures in 15mm that will fit the bill.

The book has many scenarios in it for you to play in order to get the idea of the mechanics of the game. It has a section to guide you to go about making your own scenarios. The book also has a section for creating your own monsters and creatures in case you wish to mix things up a bit. You can play through bombarded villages, dungeons and caves to underground sewer systems or catacombs in the streets or fortifications basically wherever your team needs to go. 

I intend to play my games and ideas out in coastal ports and along the coastal shorelines. Which I think would be great to play, I already have figures from Khurasan Miniatures https://khurasanminiatures.tripod.com/index.html for creatures, most of which are from beach party horrors. As for the heroes go, I have Rebel Minis, https://www.rebelminis.com/ Pirates and Government Pirate Hunter troops. That will make for making great teams. There are more figures I would like to get, that are from Stonewall Figures, https://www.stonewallfigures.co.uk/ they have Naval Marines and Command from different nations of the era. As for additional Monsters and Creatures, there are other manufactures for Werewolves, Vampires and such. Or I could sculpt them as needed, as I am doing for "My Cryptozoology World". Many Manufactures have civilians that can be used for getting in the way of things

This is the take I have about "The Silver Bayonet", I am really looking forward to this and the terrain ideas for the game and the characters I will be creating and the adventures they will have.